The construction of »Jerusalem's Lot« is undoubtedly one of the most elaborate and time-consuming of my works to date. This is, of course, due to the enormous construction area: For space reasons, I always had to limit myself to one or two representative excerpts of a template. Now the concept of the carousel model with its round, 120 cm large support plate offered room for several sceneries - and almost unlimited display possibilities. Out of one setting, there were suddenly six, which of course resulted in a much higher construction effort.
Also, the concept of several parallel, contiguous locations presented me with a hitherto new challenge: For a broad, representative selection of different cityscapes different, varied settings were needed – of which almost every last but not least required a different scale. So I had to juggle with different proportions within a model, which was as harmonic and inconspicuous as possible to fit together.
Added to this was the unusual central perspective of the model: all settings, whether streets or buildings, are – as was the case at Derry – designed to be perspectively distorted for optimal depth and space savings. They shrink towards the center almost half the size and visually aim for a central vanishing point, in the center of which Marstenhill is placed. This perspective construction technique is not new in principle. I've enjoyed using them for two years, but so far I've only ever used them on a flat surface. At Jerusalem's Lot this was different.
For the effect of a scene intentionally striving for the center in its entirety, the ground level also had to be raised towards the center, that is, as a slope. This did not make things easier.
In Principle, it is always a challenge to build houses on a flat surface so distorted in perspective that they look visually correct. On a sloping slope you suddenly have no more straight surface, which could be used as a construction aid and works just with pendulum (no joke!) And twine ...
Well, that would be a rough overview of the architectural features of »Nightfall in the Lot«. If you would like to delve even deeper into the history of origin and the crafted backgrounds of the model, you will find here some in-depth explanations. Everyone else who does not need it exactly, I welcome to the gallery of the construction documentation: